Future Direction of Gamification Within Higher Education

Future Direction of Gamification Within Higher Education

ISBN13: 9781522529811|ISBN10: 1522529810|EISBN13: 9781522529828
DOI: 10.4018/978-1-5225-2981-1.ch005
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MLA

Robert Costello. "Future Direction of Gamification Within Higher Education." Gaming Innovations in Higher Education: Emerging Research and Opportunities, IGI Global, 2018, pp.120-149. https://doi.org/10.4018/978-1-5225-2981-1.ch005

APA

R. Costello (2018). Future Direction of Gamification Within Higher Education. IGI Global. https://doi.org/10.4018/978-1-5225-2981-1.ch005

Chicago

Robert Costello. "Future Direction of Gamification Within Higher Education." In Gaming Innovations in Higher Education: Emerging Research and Opportunities. Hershey, PA: IGI Global, 2018. https://doi.org/10.4018/978-1-5225-2981-1.ch005

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Abstract

This chapter provides a critical pathway for the uses of Augmented Reality (AR) and Virtual Reality (VR) within Gamification. The chapter starts with an introduction to gamification, AR and VR. It follows with different explorations of AR and VR, on where different research is heading and the benefits they are having on the learner, educator and the learning environment itself. Finally, the chapter critically analyses future possible directions gamification can have within Higher Education.

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