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Development of a Low-Cost Augmented Reality Head-Mounted Display Prototype

Development of a Low-Cost Augmented Reality Head-Mounted Display Prototype

Thiago D'Angelo, Saul Emanuel Delabrida Silva, Ricardo A. R. Oliveira, Antonio A. F. Loureiro
ISBN13: 9781522532903|ISBN10: 1522532900|EISBN13: 9781522532910
DOI: 10.4018/978-1-5225-3290-3.ch001
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MLA

D'Angelo, Thiago, et al. "Development of a Low-Cost Augmented Reality Head-Mounted Display Prototype." Examining Developments and Applications of Wearable Devices in Modern Society, edited by Saul Emanuel Delabrida Silva, et al., IGI Global, 2018, pp. 1-28. https://doi.org/10.4018/978-1-5225-3290-3.ch001

APA

D'Angelo, T., Delabrida Silva, S. E., Oliveira, R. A., & Loureiro, A. A. (2018). Development of a Low-Cost Augmented Reality Head-Mounted Display Prototype. In S. Delabrida Silva, R. Rabelo Oliveira, & A. Loureiro (Eds.), Examining Developments and Applications of Wearable Devices in Modern Society (pp. 1-28). IGI Global. https://doi.org/10.4018/978-1-5225-3290-3.ch001

Chicago

D'Angelo, Thiago, et al. "Development of a Low-Cost Augmented Reality Head-Mounted Display Prototype." In Examining Developments and Applications of Wearable Devices in Modern Society, edited by Saul Emanuel Delabrida Silva, Ricardo Augusto Rabelo Oliveira, and Antonio Alfredo Ferreira Loureiro, 1-28. Hershey, PA: IGI Global, 2018. https://doi.org/10.4018/978-1-5225-3290-3.ch001

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Abstract

Virtual Reality and Augmented Reality Head-Mounted Displays (HMDs) have been emerging in the last years. These technologies sound like the new hot topic for the next years. Head-Mounted Displays have been developed for many different purposes. Users have the opportunity to enjoy these technologies for entertainment, work tasks, and many other daily activities. Despite the recent release of many AR and VR HMDs, two major problems are hindering the AR HMDs from reaching the mainstream market: the extremely high costs and the user experience issues. In order to minimize these problems, we have developed an AR HMD prototype based on a smartphone and on other low-cost materials. The prototype is capable of running Eye Tracking algorithms, which can be used to improve user interaction and user experience. To assess our AR HMD prototype, we choose a state-of-the-art method for eye center location found in the literature and evaluate its real-time performance in different development boards.

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