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Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education

Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education

Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester
Copyright: © 2017 |Volume: 9 |Issue: 3 |Pages: 18
ISSN: 1942-3888|EISSN: 1942-3896|EISBN13: 9781522512776|DOI: 10.4018/IJGCMS.2017070104
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MLA

Rowe, Jonathan P., et al. "Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education." IJGCMS vol.9, no.3 2017: pp.96-113. http://doi.org/10.4018/IJGCMS.2017070104

APA

Rowe, J. P., Lobene, E. V., Mott, B. W., & Lester, J. C. (2017). Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 9(3), 96-113. http://doi.org/10.4018/IJGCMS.2017070104

Chicago

Rowe, Jonathan P., et al. "Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 9, no.3: 96-113. http://doi.org/10.4018/IJGCMS.2017070104

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Abstract

Digital games have been found to yield effective and engaging learning experiences across a broad range of subjects. Much of this research has been conducted in laboratory and K-12 classrooms. Recent advances in game technologies are expanding the range of educational contexts where game-based learning environments can be deployed, including informal settings such as museums and science centers. In this article, the authors describe the design, development, and formative evaluation of Future Worlds, a prototype game-based exhibit for collaborative explorations of sustainability in science museums. They report findings from a museum pilot study that investigated the influence of visitors' individual differences on learning and engagement. Results indicate that visitors showed significant gains in sustainability knowledge as well as high levels of engagement in a free-choice learning environment with Future Worlds. These findings point toward the importance of designing game-based learning exhibits that address the distinctive design challenges presented by museum settings.

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