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Bridging Research and Game Development: A Learning Games Design Model for Multi-Game Projects

Bridging Research and Game Development: A Learning Games Design Model for Multi-Game Projects

Barbara Chamberlin, Jesús Trespalacios, Rachel Gallagher
ISBN13: 9781522551980|ISBN10: 1522551980|EISBN13: 9781522551997
DOI: 10.4018/978-1-5225-5198-0.ch004
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MLA

Chamberlin, Barbara, et al. "Bridging Research and Game Development: A Learning Games Design Model for Multi-Game Projects." Gamification in Education: Breakthroughs in Research and Practice, edited by Information Resources Management Association, IGI Global, 2018, pp. 66-88. https://doi.org/10.4018/978-1-5225-5198-0.ch004

APA

Chamberlin, B., Trespalacios, J., & Gallagher, R. (2018). Bridging Research and Game Development: A Learning Games Design Model for Multi-Game Projects. In I. Management Association (Ed.), Gamification in Education: Breakthroughs in Research and Practice (pp. 66-88). IGI Global. https://doi.org/10.4018/978-1-5225-5198-0.ch004

Chicago

Chamberlin, Barbara, Jesús Trespalacios, and Rachel Gallagher. "Bridging Research and Game Development: A Learning Games Design Model for Multi-Game Projects." In Gamification in Education: Breakthroughs in Research and Practice, edited by Information Resources Management Association, 66-88. Hershey, PA: IGI Global, 2018. https://doi.org/10.4018/978-1-5225-5198-0.ch004

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Abstract

Over the past 20 years, instructional designers in the Learning Games Lab at New Mexico State University have developed a design model for game development that brings researchers, educators, and game developers together throughout the design process. Using this approach, game developers and content experts (a) work collaboratively to ensure educational goals and outcomes are appropriate for the learner and the learning environment, (b) immerse themselves in both content and game design, and (c) test extensively throughout development with members of the target audience. In this chapter, the authors describe the model as it was used in development of several math games during a four-year development cycle for the Math Snacks project. They discuss the implications of this approach for the creation of other educational games or suites of games and share recommendations for expansion of the model to other developers.

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