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Evaluation of a Speech Interactive CALL System

Evaluation of a Speech Interactive CALL System

Hazel Morton, Nancie Davidson, Mervyn Jack
ISBN13: 9781599048956|ISBN10: 1599048957|EISBN13: 9781599048963
DOI: 10.4018/978-1-59904-895-6.ch013
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MLA

Morton, Hazel, et al. "Evaluation of a Speech Interactive CALL System." Handbook of Research on Computer-Enhanced Language Acquisition and Learning, edited by Felicia Zhang and Beth Barber, IGI Global, 2008, pp. 219-239. https://doi.org/10.4018/978-1-59904-895-6.ch013

APA

Morton, H., Davidson, N., & Jack, M. (2008). Evaluation of a Speech Interactive CALL System. In F. Zhang & B. Barber (Eds.), Handbook of Research on Computer-Enhanced Language Acquisition and Learning (pp. 219-239). IGI Global. https://doi.org/10.4018/978-1-59904-895-6.ch013

Chicago

Morton, Hazel, Nancie Davidson, and Mervyn Jack. "Evaluation of a Speech Interactive CALL System." In Handbook of Research on Computer-Enhanced Language Acquisition and Learning, edited by Felicia Zhang and Beth Barber, 219-239. Hershey, PA: IGI Global, 2008. https://doi.org/10.4018/978-1-59904-895-6.ch013

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Abstract

This chapter describes the design of a speech interactive CALL program and its evaluation with end users. The program, SPELL (Spoken Electronic Language Learning), combines speech recognition technology, embodied animated agents and virtual worlds in creating an environment in which learners can converse with virtual characters in the target language in real-time. Empirical results are presented from an experiment which evaluated user satisfaction of using the program and interacting with the characters, and speech recognition accuracy. The results detail the limitations of the speech recogniser in this context. However, data on user satisfaction clearly show that the system was perceived by language learners as being both useful and enjoyable.

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