Approaches and Applications of Virtual Reality and Gesture Recognition: A Review

Approaches and Applications of Virtual Reality and Gesture Recognition: A Review

Sudha M. R., Sriraghav K., Sudar Abisheck S., Shomona Gracia Jacob, Manisha S.
ISBN13: 9781522554691|ISBN10: 1522554696|EISBN13: 9781522554707
DOI: 10.4018/978-1-5225-5469-1.ch009
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MLA

R., Sudha M., et al. "Approaches and Applications of Virtual Reality and Gesture Recognition: A Review." Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, IGI Global, 2018, pp. 180-199. https://doi.org/10.4018/978-1-5225-5469-1.ch009

APA

R., S. M., K., S., S., S. A., Jacob, S. G., & S., M. (2018). Approaches and Applications of Virtual Reality and Gesture Recognition: A Review. In I. Management Association (Ed.), Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications (pp. 180-199). IGI Global. https://doi.org/10.4018/978-1-5225-5469-1.ch009

Chicago

R., Sudha M., et al. "Approaches and Applications of Virtual Reality and Gesture Recognition: A Review." In Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, 180-199. Hershey, PA: IGI Global, 2018. https://doi.org/10.4018/978-1-5225-5469-1.ch009

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Abstract

Interaction with a computer has been the center of innovation ever since the advent of input devices. From simple punch cards to keyboards, there are number of novel ways of interaction with computers which influence the user experience. Communicating using gestures is perhaps one of the most natural ways of interaction. Gesture recognition as a tool for interpreting signs constitutes a pivotal area in gesture recognition research where accuracy of the algorithm and the ease of usability determine the effectiveness of the algorithm or system. Introducing gesture based interaction in Virtual reality applications has not only helped solve problems which were commonly reported in traditional Virtual Reality systems, but also gives user a more natural and enriching experience. This paper concentrates on comparison of different systems and identifying their similarities, differences, advantages and demerits which can play a key role in designing a system using such technologies.

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