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Cognitive Exercising for Patients With MCI Using Serious Games: Design of a Pilot Study

Cognitive Exercising for Patients With MCI Using Serious Games: Design of a Pilot Study

Ioannis Tarnanas, Apostolis Tsolakis, Magda Tsolaki
ISBN13: 9781522554691|ISBN10: 1522554696|EISBN13: 9781522554707
DOI: 10.4018/978-1-5225-5469-1.ch063
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MLA

Tarnanas, Ioannis, et al. "Cognitive Exercising for Patients With MCI Using Serious Games: Design of a Pilot Study." Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, IGI Global, 2018, pp. 1313-1342. https://doi.org/10.4018/978-1-5225-5469-1.ch063

APA

Tarnanas, I., Tsolakis, A., & Tsolaki, M. (2018). Cognitive Exercising for Patients With MCI Using Serious Games: Design of a Pilot Study. In I. Management Association (Ed.), Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications (pp. 1313-1342). IGI Global. https://doi.org/10.4018/978-1-5225-5469-1.ch063

Chicago

Tarnanas, Ioannis, Apostolis Tsolakis, and Magda Tsolaki. "Cognitive Exercising for Patients With MCI Using Serious Games: Design of a Pilot Study." In Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, 1313-1342. Hershey, PA: IGI Global, 2018. https://doi.org/10.4018/978-1-5225-5469-1.ch063

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Abstract

In this chapter we demonstrate how older adults can benefit from novel technologies. One hundred and fourteen patients with MCI according to the revised Petersen criteria (Petersen, 2006), aged between 65 and 88 years, were recruited to participate in a Serious Game training (SG) and an Active Control group (AC). They benefited from neuropsychological testing and electroencephalography before and after the intervention. Our results showed that the SG group improved performance in specific cognitive functions such as working memory, dual task performance and visual conjunction search. The performance improvement was also supported only at the SG group by increased amplitude of the Event Related Potentials extracted from the electroencephalography measures. The results from our study suggest that older adults do not need to be technologically savvy to benefit from virtual reality training.

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