Artists in the Medium

Artists in the Medium

Kurt Squire
Copyright: © 2009 |Pages: 14
ISBN13: 9781599048086|ISBN10: 1599048086|EISBN13: 9781599048116
DOI: 10.4018/978-1-59904-808-6.ch074
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MLA

Squire, Kurt. "Artists in the Medium." Handbook of Research on Effective Electronic Gaming in Education, edited by Richard E. Ferdig, IGI Global, 2009, pp. 1289-1302. https://doi.org/10.4018/978-1-59904-808-6.ch074

APA

Squire, K. (2009). Artists in the Medium. In R. Ferdig (Ed.), Handbook of Research on Effective Electronic Gaming in Education (pp. 1289-1302). IGI Global. https://doi.org/10.4018/978-1-59904-808-6.ch074

Chicago

Squire, Kurt. "Artists in the Medium." In Handbook of Research on Effective Electronic Gaming in Education, edited by Richard E. Ferdig, 1289-1302. Hershey, PA: IGI Global, 2009. https://doi.org/10.4018/978-1-59904-808-6.ch074

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Abstract

This chapter discusses emerging trends in games and learning. It argues for an approach that examines games as a new medium. With the increased attention being given to games, critiques about the instructional efficacy of games will emerge, and that educators must truly take advantage of the unique capacities of the medium, as well as keep in mind the new forms of learning supported by games. It continues to outline key trends, such as emerging game genres, new forms of productive play, and embedded game assessments. By targeting what kinds of design advances occur in contemporary entertainment games, perhaps games can be designed that will become integrated into educational systems.

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