A Serious Games Framework for Health Rehabilitation: Design Considerations

A Serious Games Framework for Health Rehabilitation: Design Considerations

Paula Alexandra Rego, Pedro Miguel Moreira, Luís Paulo Reis
ISBN13: 9781522554608|ISBN10: 1522554602|EISBN13: 9781522554615
DOI: 10.4018/978-1-5225-5460-8.ch017
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MLA

Rego, Paula Alexandra, et al. "A Serious Games Framework for Health Rehabilitation: Design Considerations." Handbook of Research on Emerging Perspectives on Healthcare Information Systems and Informatics, edited by Joseph Tan, IGI Global, 2018, pp. 391-424. https://doi.org/10.4018/978-1-5225-5460-8.ch017

APA

Rego, P. A., Moreira, P. M., & Reis, L. P. (2018). A Serious Games Framework for Health Rehabilitation: Design Considerations. In J. Tan (Ed.), Handbook of Research on Emerging Perspectives on Healthcare Information Systems and Informatics (pp. 391-424). IGI Global. https://doi.org/10.4018/978-1-5225-5460-8.ch017

Chicago

Rego, Paula Alexandra, Pedro Miguel Moreira, and Luís Paulo Reis. "A Serious Games Framework for Health Rehabilitation: Design Considerations." In Handbook of Research on Emerging Perspectives on Healthcare Information Systems and Informatics, edited by Joseph Tan, 391-424. Hershey, PA: IGI Global, 2018. https://doi.org/10.4018/978-1-5225-5460-8.ch017

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Abstract

Serious games is a field of research that has evolved substantially with valuable contributions to many application domains and areas. Patients often consider traditional rehabilitation approaches to be repetitive and boring, making it difficult for them to maintain their ongoing interest and to assure the completion of the treatment program. This chapter reviews serious games and the natural and multimodal user interfaces for the health rehabilitation domain. Specifically, it details a framework for the development of serious games that integrates a rich set of features that can be used to improve the designed games with direct benefits to the rehabilitation process. Highlighted features include natural and multimodal interaction, social skills (collaboration and competitiveness), and progress monitoring. Due to the rich set of features supported by the framework, the games' rehabilitation efficacy can be enhanced primarily from an increase in the patient's motivation when exercising the rehabilitation tasks. A preliminary test of the framework with elderly users is described.

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