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A Framework of Childhood Obesity Prevention Through Game-Based Learning

A Framework of Childhood Obesity Prevention Through Game-Based Learning

Yanzhen Wang, Maizatul Hayati Mohamad Yatim
Copyright: © 2019 |Pages: 30
ISBN13: 9781522560265|ISBN10: 1522560262|ISBN13 Softcover: 9781522588481|EISBN13: 9781522560272
DOI: 10.4018/978-1-5225-6026-5.ch006
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MLA

Wang, Yanzhen, and Maizatul Hayati Mohamad Yatim. "A Framework of Childhood Obesity Prevention Through Game-Based Learning." Design, Motivation, and Frameworks in Game-Based Learning, edited by Wee Hoe Tan, IGI Global, 2019, pp. 154-183. https://doi.org/10.4018/978-1-5225-6026-5.ch006

APA

Wang, Y. & Yatim, M. H. (2019). A Framework of Childhood Obesity Prevention Through Game-Based Learning. In W. Tan (Ed.), Design, Motivation, and Frameworks in Game-Based Learning (pp. 154-183). IGI Global. https://doi.org/10.4018/978-1-5225-6026-5.ch006

Chicago

Wang, Yanzhen, and Maizatul Hayati Mohamad Yatim. "A Framework of Childhood Obesity Prevention Through Game-Based Learning." In Design, Motivation, and Frameworks in Game-Based Learning, edited by Wee Hoe Tan, 154-183. Hershey, PA: IGI Global, 2019. https://doi.org/10.4018/978-1-5225-6026-5.ch006

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Abstract

Childhood obesity is a global health issue that should be resolved in order to prevent obesity prolonged into adulthood. This chapter presents a framework of childhood obesity prevention through game-based learning among preschool children. A provisional framework was developed by adopting to the obesity treatment algorithm set by the National Institutes of Health. A mobile game titled Fight Obesity 2.0 was created to examine the validity of this provisional framework. The technical validity of the framework was checked through the International Age Rating Coalition, while the ecological validity was endorsed through interview conducted with pediatricians. The framework was revised based on the input of the validation processes. A set of guiding principles was prepared for medical professionals, game designers, preschool teachers, and parents who intend to use the revised framework of game-based childhood obesity prevention.

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