Conceptualizing Experiential Learning for Computer-Mediated Engagement

Conceptualizing Experiential Learning for Computer-Mediated Engagement

Himanshu Joshi, Dominic Mentor
Copyright: © 2018 |Pages: 21
ISBN13: 9781522541110|ISBN10: 152254111X|EISBN13: 9781522541127
DOI: 10.4018/978-1-5225-4111-0.ch013
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MLA

Joshi, Himanshu, and Dominic Mentor. "Conceptualizing Experiential Learning for Computer-Mediated Engagement." Computer-Mediated Learning for Workforce Development, edited by Dominic Mentor, IGI Global, 2018, pp. 251-271. https://doi.org/10.4018/978-1-5225-4111-0.ch013

APA

Joshi, H. & Mentor, D. (2018). Conceptualizing Experiential Learning for Computer-Mediated Engagement. In D. Mentor (Ed.), Computer-Mediated Learning for Workforce Development (pp. 251-271). IGI Global. https://doi.org/10.4018/978-1-5225-4111-0.ch013

Chicago

Joshi, Himanshu, and Dominic Mentor. "Conceptualizing Experiential Learning for Computer-Mediated Engagement." In Computer-Mediated Learning for Workforce Development, edited by Dominic Mentor, 251-271. Hershey, PA: IGI Global, 2018. https://doi.org/10.4018/978-1-5225-4111-0.ch013

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Abstract

This chapter aims to equip readers with a conceptual understanding to help them leverage experience-based learning in electronic (e) and mobile (m) learning environments. We are in times where learning goals needs to cater to increasingly complex scenarios that require non-didactic methods. Experiential learning emerges as a promising way to deliver such outcomes. David Kolb's experiential learning model emerges as a popular model to conceptualize such learning. E-learning and m-learning cater to the needs of an increasingly mobile learner who seeks situated and personalized learning. There is a need to incorporate experiential features in e/m-learning in a workplace informed manner. The authors weave the learnings from a pilot research and from real world examples to conceptualize a model of experiential learning for e/m-learning environments. The purpose of the models is to help learners critically evaluate other learning applications in digital environments or even design their own.

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