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Augmented Reality and Experiences: Augmented Reality, Virtual Reality, Software, Mobile AR, Browsers, Types, Experience, Application

Augmented Reality and Experiences: Augmented Reality, Virtual Reality, Software, Mobile AR, Browsers, Types, Experience, Application

Prabha Selvaraj, Sumathi Doraikannan, Anantha Raman Rathinam, Balachandrudu K. E.
Copyright: © 2019 |Pages: 28
ISBN13: 9781522557630|ISBN10: 1522557636|EISBN13: 9781522557647
DOI: 10.4018/978-1-5225-5763-0.ch004
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MLA

Selvaraj, Prabha, et al. "Augmented Reality and Experiences: Augmented Reality, Virtual Reality, Software, Mobile AR, Browsers, Types, Experience, Application." Smart Marketing With the Internet of Things, edited by Dora Simões, et al., IGI Global, 2019, pp. 66-93. https://doi.org/10.4018/978-1-5225-5763-0.ch004

APA

Selvaraj, P., Doraikannan, S., Rathinam, A. R., & Balachandrudu K. E. (2019). Augmented Reality and Experiences: Augmented Reality, Virtual Reality, Software, Mobile AR, Browsers, Types, Experience, Application. In D. Simões, B. Barbosa, & S. Filipe (Eds.), Smart Marketing With the Internet of Things (pp. 66-93). IGI Global. https://doi.org/10.4018/978-1-5225-5763-0.ch004

Chicago

Selvaraj, Prabha, et al. "Augmented Reality and Experiences: Augmented Reality, Virtual Reality, Software, Mobile AR, Browsers, Types, Experience, Application." In Smart Marketing With the Internet of Things, edited by Dora Simões, Belem Barbosa, and Sandra Filipe, 66-93. Hershey, PA: IGI Global, 2019. https://doi.org/10.4018/978-1-5225-5763-0.ch004

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Abstract

Today technology evolves in two different directions. The first one is to create a new technology for our requirement and solve the problem, and the second one is to do it with the existing technology. This chapter will discuss in detail augmented reality and its use in the real world and also its application domains like medicine, education, health, gaming, tourism, film and entertainment, architecture, and development. Many think that AR is only for smartphones, but there are different ways to enhance the insight of the world. Augmented realities can be presented on an extensive range of displays, monitors, screens, handheld devices, or glasses. This chapter will provide the information about the key components of AR devices. This chapter gives a view on different types of AR and also projects how the technology can be adapted for multiple purposes based on the required type of view.

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