The Legal Validity of E-Sports as a Sport

The Legal Validity of E-Sports as a Sport

Reyhan Mir
Copyright: © 2019 |Pages: 23
ISBN13: 9781522553878|ISBN10: 1522553878|ISBN13 Softcover: 9781522588023|EISBN13: 9781522553885
DOI: 10.4018/978-1-5225-5387-8.ch005
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MLA

Mir, Reyhan. "The Legal Validity of E-Sports as a Sport." Law, Ethics, and Integrity in the Sports Industry, edited by Konstantinos Margaritis, IGI Global, 2019, pp. 101-123. https://doi.org/10.4018/978-1-5225-5387-8.ch005

APA

Mir, R. (2019). The Legal Validity of E-Sports as a Sport. In K. Margaritis (Ed.), Law, Ethics, and Integrity in the Sports Industry (pp. 101-123). IGI Global. https://doi.org/10.4018/978-1-5225-5387-8.ch005

Chicago

Mir, Reyhan. "The Legal Validity of E-Sports as a Sport." In Law, Ethics, and Integrity in the Sports Industry, edited by Konstantinos Margaritis, 101-123. Hershey, PA: IGI Global, 2019. https://doi.org/10.4018/978-1-5225-5387-8.ch005

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Abstract

The chapter aims to investigate the e-sports phenomenon and analyze its legal relevance and validity with the traditional sports world. The chapter looks to provide the current framework of the e-sports field and its potential to be a sport, followed by the legal challenges it faces towards being possibly recognized as one. The second segment of this chapter additionally looks into the regulations currently in place as well as analyzes the minimum changes required in order to ensure the growth of this field. The chapter eventually concludes by analyzing the possible future for the field and suggestions to help facilitate its development.

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