E-Sports at the Olympic Games: From Physicality to Virtuality

E-Sports at the Olympic Games: From Physicality to Virtuality

Renata E. Ntelia
Copyright: © 2019 |Pages: 20
ISBN13: 9781522553878|ISBN10: 1522553878|EISBN13: 9781522553885
DOI: 10.4018/978-1-5225-5387-8.ch006
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MLA

Ntelia, Renata E. "E-Sports at the Olympic Games: From Physicality to Virtuality." Law, Ethics, and Integrity in the Sports Industry, edited by Konstantinos Margaritis, IGI Global, 2019, pp. 124-143. https://doi.org/10.4018/978-1-5225-5387-8.ch006

APA

Ntelia, R. E. (2019). E-Sports at the Olympic Games: From Physicality to Virtuality. In K. Margaritis (Ed.), Law, Ethics, and Integrity in the Sports Industry (pp. 124-143). IGI Global. https://doi.org/10.4018/978-1-5225-5387-8.ch006

Chicago

Ntelia, Renata E. "E-Sports at the Olympic Games: From Physicality to Virtuality." In Law, Ethics, and Integrity in the Sports Industry, edited by Konstantinos Margaritis, 124-143. Hershey, PA: IGI Global, 2019. https://doi.org/10.4018/978-1-5225-5387-8.ch006

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Abstract

The chapter follows a comparison between e-sports and physical sports in terms of their formal properties as games. Through this approach, it is argued that e-sports differ essentially from physical games due to their spatiality. Specifically, it addresses how the virtual space of e-sports undergoes a different process of production from that of physical space in the sense that it does not adhere to social rules and the power of the hegemony, but rather to the code of the machine. This results to a negation of the physical body of the player, which is in dialectical antithesis to the spirit of the Olympic Games unlike any physical game.

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