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Game Concepts in Learning and Teaching Process

Game Concepts in Learning and Teaching Process

Ilana de Almeida Souza Concilio, Pedro Henrique Cacique Braga
ISBN13: 9781522557906|ISBN10: 1522557903|EISBN13: 9781522557913
DOI: 10.4018/978-1-5225-5790-6.ch001
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MLA

Concilio, Ilana de Almeida Souza, and Pedro Henrique Cacique Braga. "Game Concepts in Learning and Teaching Process." Handbook of Research on Immersive Digital Games in Educational Environments, edited by Aliane Loureiro Krassmann, et al., IGI Global, 2019, pp. 1-34. https://doi.org/10.4018/978-1-5225-5790-6.ch001

APA

Concilio, I. D. & Braga, P. H. (2019). Game Concepts in Learning and Teaching Process. In A. Krassmann, É. Amaral, F. Nunes, G. Voss, & M. Zunguze (Eds.), Handbook of Research on Immersive Digital Games in Educational Environments (pp. 1-34). IGI Global. https://doi.org/10.4018/978-1-5225-5790-6.ch001

Chicago

Concilio, Ilana de Almeida Souza, and Pedro Henrique Cacique Braga. "Game Concepts in Learning and Teaching Process." In Handbook of Research on Immersive Digital Games in Educational Environments, edited by Aliane Loureiro Krassmann, et al., 1-34. Hershey, PA: IGI Global, 2019. https://doi.org/10.4018/978-1-5225-5790-6.ch001

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Abstract

The traditional teaching and learning process has undergone several transformations in order to increase the engagement and motivation of students in relation to the content studied. The emergence of learning management systems, along with the adoption of games or gamification features, make the instructional process more stimulating and dynamic. Educators also seek to identify appropriate pedagogical strategies in the context of motivational design and the study of emotions. This chapter aims to present different approaches to playful learning and also discuss good practices in the use of frameworks created based on students' emotional components and instructional design in order to make game-based learning and the use of gamification more effective and engaging.

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