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Gamification to Promote the Engagement in Healtcare and Wellness of Patients Under Therapeutic Care: Gamification and Healthcare

Gamification to Promote the Engagement in Healtcare and Wellness of Patients Under Therapeutic Care: Gamification and Healthcare

Surendra Prasad Mishra, Dinkar Kulshreshtha, Anoop Kumar Srivastava, Ajeet Kumar Gandhi, Madhup Rastogi
Copyright: © 2019 |Pages: 26
ISBN13: 9781522560647|ISBN10: 1522560645|ISBN13 Softcover: 9781522587781|EISBN13: 9781522560654
DOI: 10.4018/978-1-5225-6064-7.ch015
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MLA

Mishra, Surendra Prasad, et al. "Gamification to Promote the Engagement in Healtcare and Wellness of Patients Under Therapeutic Care: Gamification and Healthcare." Application of Gaming in New Media Marketing, edited by Pratika Mishra and Swati Oberoi Dham, IGI Global, 2019, pp. 244-269. https://doi.org/10.4018/978-1-5225-6064-7.ch015

APA

Mishra, S. P., Kulshreshtha, D., Srivastava, A. K., Gandhi, A. K., & Rastogi, M. (2019). Gamification to Promote the Engagement in Healtcare and Wellness of Patients Under Therapeutic Care: Gamification and Healthcare. In P. Mishra & S. Dham (Eds.), Application of Gaming in New Media Marketing (pp. 244-269). IGI Global. https://doi.org/10.4018/978-1-5225-6064-7.ch015

Chicago

Mishra, Surendra Prasad, et al. "Gamification to Promote the Engagement in Healtcare and Wellness of Patients Under Therapeutic Care: Gamification and Healthcare." In Application of Gaming in New Media Marketing, edited by Pratika Mishra and Swati Oberoi Dham, 244-269. Hershey, PA: IGI Global, 2019. https://doi.org/10.4018/978-1-5225-6064-7.ch015

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Abstract

The evolution of gaming in healthcare promotion evolved concurrently with the ascendance of computing technology, smart phones, facilitated by video-based 3D technology and virtual reality in the mid-eighties and nineties. Health and wellness in the twenty-first century is interlinked with the wealth of the nation and individuals and its traditional definition of physical, psychological, spiritual, social, and financial optima has seen new paradigms. The gaming technology has found groundbreaking applications in many diagnostic and therapeutic modalities to modulate the behavioral changes, simulation of virtual reality, and passage to recovery through neurologically engaging the cognitive functions with the stimuli produced. Physiological symptoms and life-threatening disorders which may caused be faced by viral inflictions (HIV, Hepatitis C, etc.) and type 2 diabetes could today be significantly managed by gaming technologies for psychosomatic management.

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