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Archaeological Heritage: Representation Between Material and Immaterial

Archaeological Heritage: Representation Between Material and Immaterial

ISBN13: 9781522569367|ISBN10: 1522569367|ISBN13 Softcover: 9781522587361|EISBN13: 9781522569374
DOI: 10.4018/978-1-5225-6936-7.ch001
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MLA

Inglese, Carlo, et al. "Archaeological Heritage: Representation Between Material and Immaterial." Analysis, Conservation, and Restoration of Tangible and Intangible Cultural Heritage, edited by Carlo Inglese and Alfonso Ippolito, IGI Global, 2019, pp. 1-22. https://doi.org/10.4018/978-1-5225-6936-7.ch001

APA

Inglese, C., Docci, M., & Ippolito, A. (2019). Archaeological Heritage: Representation Between Material and Immaterial. In C. Inglese & A. Ippolito (Eds.), Analysis, Conservation, and Restoration of Tangible and Intangible Cultural Heritage (pp. 1-22). IGI Global. https://doi.org/10.4018/978-1-5225-6936-7.ch001

Chicago

Inglese, Carlo, Mario Docci, and Alfonso Ippolito. "Archaeological Heritage: Representation Between Material and Immaterial." In Analysis, Conservation, and Restoration of Tangible and Intangible Cultural Heritage, edited by Carlo Inglese and Alfonso Ippolito, 1-22. Hershey, PA: IGI Global, 2019. https://doi.org/10.4018/978-1-5225-6936-7.ch001

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Abstract

Architects have been involved in the task of representing archaeology and archaeological sites for many years now. Their objective has invariably been to make the reading of the artifact more detailed and accurate to scholars of archaeology. The advent of informatics brought a significant step forward in the domain of representation in this field. To recall that representation of archaeology should restore artifacts of which only fragments of walls remain, often in ruin and with degraded surfaces which often do not follow the geometry of the original artifact any longer. Therefore, in order to obtain objective representation with a highly detailed documentation of the state of the surfaces, three dimensional methodologies of digitalization were applied, ones that made it possible to construct 3D models. Addressed in this chapter is the problem of how to communicate architectonic archaeology with virtual instruments. The subject researched includes both very well-preserved examples as well as ones of which merely vestiges remain.

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