Artificial Emotional Intelligence in Virtual Creatures

Artificial Emotional Intelligence in Virtual Creatures

Félix Francisco Ramos Corchado, Héctor Rafael Orozco Aguirre, Luis Alfonso Razo Ruvalcaba
ISBN13: 9781605663548|ISBN10: 1605663549|EISBN13: 9781605663555
DOI: 10.4018/978-1-60566-354-8.ch018
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MLA

Ramos Corchado, Félix Francisco, et al. "Artificial Emotional Intelligence in Virtual Creatures." Handbook of Research on Synthetic Emotions and Sociable Robotics: New Applications in Affective Computing and Artificial Intelligence, edited by Jordi Vallverdú and David Casacuberta , IGI Global, 2009, pp. 350-378. https://doi.org/10.4018/978-1-60566-354-8.ch018

APA

Ramos Corchado, F. F., Orozco Aguirre, H. R., & Razo Ruvalcaba, L. A. (2009). Artificial Emotional Intelligence in Virtual Creatures. In J. Vallverdú & D. Casacuberta (Eds.), Handbook of Research on Synthetic Emotions and Sociable Robotics: New Applications in Affective Computing and Artificial Intelligence (pp. 350-378). IGI Global. https://doi.org/10.4018/978-1-60566-354-8.ch018

Chicago

Ramos Corchado, Félix Francisco, Héctor Rafael Orozco Aguirre, and Luis Alfonso Razo Ruvalcaba. "Artificial Emotional Intelligence in Virtual Creatures." In Handbook of Research on Synthetic Emotions and Sociable Robotics: New Applications in Affective Computing and Artificial Intelligence, edited by Jordi Vallverdú and David Casacuberta , 350-378. Hershey, PA: IGI Global, 2009. https://doi.org/10.4018/978-1-60566-354-8.ch018

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Abstract

Emotions play an essential role in the cognitive processes of an avatar and are a crucial element for modeling its perception, learning, decision process, behavior and other cognitive functions. Intense emotions can affect significantly the behavior of an avatar in a virtual environment, for instance, driving its behavior unstable as the consequence of deep emotional influence. The response of an avatar to such influence is the development of the capacity to recognize and manage emotions. In this work we describe a new faculty called Artificial Emotional Intelligence (AEI), and we propose a model based on Emotional Intelligence (EI) to develop a new approach to the problem of mood and emotion control. This approach applies the concept of EI and provides the needed tools to make avatars have AEI. In addition, we use the Emotional Competence Framework (ECF) to define and apply the personal and social competencies of an avatar.

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