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Mapping Game Mechanics for Learning in a Serious Game for the Energy Transition

Mapping Game Mechanics for Learning in a Serious Game for the Energy Transition

Cristina Ampatzidou, Katharina Gugerell
Copyright: © 2019 |Volume: 8 |Issue: 2 |Pages: 23
ISSN: 2160-9918|EISSN: 2160-9926|EISBN13: 9781522567899|DOI: 10.4018/IJEPR.2019040101
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MLA

Ampatzidou, Cristina, and Katharina Gugerell. "Mapping Game Mechanics for Learning in a Serious Game for the Energy Transition." IJEPR vol.8, no.2 2019: pp.1-23. http://doi.org/10.4018/IJEPR.2019040101

APA

Ampatzidou, C. & Gugerell, K. (2019). Mapping Game Mechanics for Learning in a Serious Game for the Energy Transition. International Journal of E-Planning Research (IJEPR), 8(2), 1-23. http://doi.org/10.4018/IJEPR.2019040101

Chicago

Ampatzidou, Cristina, and Katharina Gugerell. "Mapping Game Mechanics for Learning in a Serious Game for the Energy Transition," International Journal of E-Planning Research (IJEPR) 8, no.2: 1-23. http://doi.org/10.4018/IJEPR.2019040101

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Abstract

The integration of learning goals with game mechanics in serious games used in urban and spatial planning processes has the potential to enable game designers and planners to create games with narratives tightly aligned to particular processes and lead to increased learning outcomes. This study presents the results from testing Energy Safari, a serious game for the energy transition in the province of Groningen, and empirically associates specific game mechanics with learning events, derived from players' reports. The research is based on the analysis of post-play questionnaires. Play-testing Energy Safari illustrates that different learning events can be triggered by the same game mechanics, an observation which can be applied in serious game design to facilitate players with different learning needs and styles. In addition, play testing to evaluate the learning performance of serious games should be integrated in the game design process. However, to achieve lasting learning and actionable knowledge, serious games should be used complementarily with other civic participation methods.

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