MLA
Casas, Sergio, et al. "To Move or Not to Move?: The Challenge of Including Believable Self-Motion Cues in Virtual Reality Applications – Understanding Motion Cueing Generation in Virtual Reality." Cases on Immersive Virtual Reality Techniques, edited by Kenneth C.C. Yang, IGI Global, 2019, pp. 124-144. https://doi.org/10.4018/978-1-5225-5912-2.ch006
APA
Casas, S., Portalés, C., & Fernández, M. (2019). To Move or Not to Move?: The Challenge of Including Believable Self-Motion Cues in Virtual Reality Applications – Understanding Motion Cueing Generation in Virtual Reality. In K. Yang (Ed.), Cases on Immersive Virtual Reality Techniques (pp. 124-144). IGI Global. https://doi.org/10.4018/978-1-5225-5912-2.ch006
Chicago
Casas, Sergio, Cristina Portalés, and Marcos Fernández. "To Move or Not to Move?: The Challenge of Including Believable Self-Motion Cues in Virtual Reality Applications – Understanding Motion Cueing Generation in Virtual Reality." In Cases on Immersive Virtual Reality Techniques, edited by Kenneth C.C. Yang, 124-144. Hershey, PA: IGI Global, 2019. https://doi.org/10.4018/978-1-5225-5912-2.ch006
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