The Convergence Between Challenge-Based Learning and Game Design Thinking Methodologies: Exploring Creativity and Innovation in the Game Development Process

The Convergence Between Challenge-Based Learning and Game Design Thinking Methodologies: Exploring Creativity and Innovation in the Game Development Process

Isabel Cristina Siqueira da Silva
ISBN13: 9781522590699|ISBN10: 1522590692|EISBN13: 9781522590712
DOI: 10.4018/978-1-5225-9069-9.ch017
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MLA

Siqueira da Silva, Isabel Cristina. "The Convergence Between Challenge-Based Learning and Game Design Thinking Methodologies: Exploring Creativity and Innovation in the Game Development Process." Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity, edited by Katherine Blashki and Pedro Isaías, IGI Global, 2019, pp. 297-313. https://doi.org/10.4018/978-1-5225-9069-9.ch017

APA

Siqueira da Silva, I. C. (2019). The Convergence Between Challenge-Based Learning and Game Design Thinking Methodologies: Exploring Creativity and Innovation in the Game Development Process. In K. Blashki & P. Isaías (Eds.), Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity (pp. 297-313). IGI Global. https://doi.org/10.4018/978-1-5225-9069-9.ch017

Chicago

Siqueira da Silva, Isabel Cristina. "The Convergence Between Challenge-Based Learning and Game Design Thinking Methodologies: Exploring Creativity and Innovation in the Game Development Process." In Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity, edited by Katherine Blashki and Pedro Isaías, 297-313. Hershey, PA: IGI Global, 2019. https://doi.org/10.4018/978-1-5225-9069-9.ch017

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Abstract

The process of game development is constantly evolving in order to meet the different demands of players as well as the need to adapt to the employment of new technologies and trends in the gaming market. The game design thinking methodology that adds quality to the game development once is focused on the game design and development based on design thinking, an interactive design process focused on collaboration between developers and users to propose user-centered solutions. The challenge-based learning methodology presents to the learners (and future professionals) a challenge scenario asking them to think about a number of possible solutions using a variety of interactive tools. This chapter proposes to combine both game design thinking and challenge-based learning methodologies into the process of game development in order to assist the game learners and professionals to be able to integrate different aspects necessary to the proposal of a game, considering its multidisciplinary nature and understanding the human needs involved.

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