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Quantifying Participation in Large-Scale Virtual Environments: Encouraging Opportunities for Serendipity While Managing Digital Addiction

Quantifying Participation in Large-Scale Virtual Environments: Encouraging Opportunities for Serendipity While Managing Digital Addiction

Jonathan Bishop
Copyright: © 2019 |Pages: 30
ISBN13: 9781522584490|ISBN10: 1522584498|ISBN13 Softcover: 9781522585060|EISBN13: 9781522584506
DOI: 10.4018/978-1-5225-8449-0.ch009
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MLA

Bishop, Jonathan. "Quantifying Participation in Large-Scale Virtual Environments: Encouraging Opportunities for Serendipity While Managing Digital Addiction." Multifaceted Approach to Digital Addiction and Its Treatment, edited by Bahadir Bozoglan, IGI Global, 2019, pp. 177-206. https://doi.org/10.4018/978-1-5225-8449-0.ch009

APA

Bishop, J. (2019). Quantifying Participation in Large-Scale Virtual Environments: Encouraging Opportunities for Serendipity While Managing Digital Addiction. In B. Bozoglan (Ed.), Multifaceted Approach to Digital Addiction and Its Treatment (pp. 177-206). IGI Global. https://doi.org/10.4018/978-1-5225-8449-0.ch009

Chicago

Bishop, Jonathan. "Quantifying Participation in Large-Scale Virtual Environments: Encouraging Opportunities for Serendipity While Managing Digital Addiction." In Multifaceted Approach to Digital Addiction and Its Treatment, edited by Bahadir Bozoglan, 177-206. Hershey, PA: IGI Global, 2019. https://doi.org/10.4018/978-1-5225-8449-0.ch009

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Abstract

The term large-scale virtual environment (LSVE) is not in the common usage. One might find discussion on massively multi-user online role-playing games (MMORPGs) and multi-user virtual environment (MUVEs), but these are sub-types of LSVEs and usually focus on the graphical element, not measuring the capacity of the individual users and the computation of their combined potential, nor the analysis of how they interact with one another to achieve mutual or opposite goals that affect the usage of data and their own nutritional resources. By investigating different user groups, internal and external representations and various thresholds, including the serendipity threshold, this chapter contributes to the understanding of how digital addiction manifests through a brain measurement called knol, which can be used as a floating-point unit.

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