Revisiting MMORPGs in Support of Learning: Changes in the Last Decade

Revisiting MMORPGs in Support of Learning: Changes in the Last Decade

Bodi Anderson
Copyright: © 2019 |Pages: 28
ISBN13: 9781522579878|ISBN10: 1522579877|EISBN13: 9781522579885
DOI: 10.4018/978-1-5225-7987-8.ch010
Cite Chapter Cite Chapter

MLA

Anderson, Bodi. "Revisiting MMORPGs in Support of Learning: Changes in the Last Decade." Emerging Technologies in Virtual Learning Environments, edited by Kim Becnel, IGI Global, 2019, pp. 187-214. https://doi.org/10.4018/978-1-5225-7987-8.ch010

APA

Anderson, B. (2019). Revisiting MMORPGs in Support of Learning: Changes in the Last Decade. In K. Becnel (Ed.), Emerging Technologies in Virtual Learning Environments (pp. 187-214). IGI Global. https://doi.org/10.4018/978-1-5225-7987-8.ch010

Chicago

Anderson, Bodi. "Revisiting MMORPGs in Support of Learning: Changes in the Last Decade." In Emerging Technologies in Virtual Learning Environments, edited by Kim Becnel, 187-214. Hershey, PA: IGI Global, 2019. https://doi.org/10.4018/978-1-5225-7987-8.ch010

Export Reference

Mendeley
Favorite

Abstract

This enhanced chapter revisits a previous literature analysis of research on the potential educational benefits of the use of massive multiplayer online role playing games (MMORPG) by considering both changes in the medium itself and recent trends in research. Initially, a working operational definition of MMORPGs in education is considered in light of research to date with a focus on how MMORPGs differ from most video games in terms of types of player-game interaction, levels of player-player interaction, and environments in which interaction occurs. Next considering previous and current theoretical and empirical studies on MMORPGs from a variety of disciplines, including education, psychology, and linguistics, a conceptual framework for the use of MMORPGs in support of learning is created. Finally, an overview of current research trends in MMORPGs is provided, concluding with suggestions concerning future research of the use of MMORPGs in support of learning.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.