Massive Multiplayer Online Role-Playing Games as English as a Foreign Language Learning Environments

Massive Multiplayer Online Role-Playing Games as English as a Foreign Language Learning Environments

Hélder Fanha Martins
Copyright: © 2019 |Pages: 21
ISBN13: 9781522592280|ISBN10: 1522592288|ISBN13 Softcover: 9781522592297|EISBN13: 9781522592303
DOI: 10.4018/978-1-5225-9228-0.ch007
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MLA

Martins, Hélder Fanha. "Massive Multiplayer Online Role-Playing Games as English as a Foreign Language Learning Environments." English Language Teaching in a Post-Method Paradigm, edited by Paulette Joyce Feraria, IGI Global, 2019, pp. 162-182. https://doi.org/10.4018/978-1-5225-9228-0.ch007

APA

Martins, H. F. (2019). Massive Multiplayer Online Role-Playing Games as English as a Foreign Language Learning Environments. In P. Feraria (Ed.), English Language Teaching in a Post-Method Paradigm (pp. 162-182). IGI Global. https://doi.org/10.4018/978-1-5225-9228-0.ch007

Chicago

Martins, Hélder Fanha. "Massive Multiplayer Online Role-Playing Games as English as a Foreign Language Learning Environments." In English Language Teaching in a Post-Method Paradigm, edited by Paulette Joyce Feraria, 162-182. Hershey, PA: IGI Global, 2019. https://doi.org/10.4018/978-1-5225-9228-0.ch007

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Abstract

The objective of this chapter is to gain a better understanding of the usefulness of massive multiplayer online role-playing games (MMORPGs) for promoting English as a foreign language (EFL) acquisition. To accomplish this goal, the author analyzed specific categories of interaction occurring between English language learners while playing an online game entitled Eve Online. Previous research has proved that there are positive outcomes on EFL acquisition from the interaction that takes place while playing video games known as MMORPGs. These games immerse players in virtual worlds that are inhabited by hundreds and even thousands of other players, and all are partaking in the game in real time. Learners who choose to play the game in a foreign language are exposed to target language input in a context-rich environment where they can interact with native-speakers and other language learners.

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