Case Study in Game Design

Case Study in Game Design

Patricia A. Young
Copyright: © 2009 |Pages: 15
ISBN13: 9781605664262|ISBN10: 160566426X|ISBN13 Softcover: 9781616925789|EISBN13: 9781605664279
DOI: 10.4018/978-1-60566-426-2.ch016
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MLA

Patricia A. Young. "Case Study in Game Design." Instructional Design Frameworks and Intercultural Models, IGI Global, 2009, pp.316-330. https://doi.org/10.4018/978-1-60566-426-2.ch016

APA

P. Young (2009). Case Study in Game Design. IGI Global. https://doi.org/10.4018/978-1-60566-426-2.ch016

Chicago

Patricia A. Young. "Case Study in Game Design." In Instructional Design Frameworks and Intercultural Models. Hershey, PA: IGI Global, 2009. https://doi.org/10.4018/978-1-60566-426-2.ch016

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Abstract

The global game industry expects substantial growth in the next decades. Massive multiplayer online games (MMOG) are expected to skyrocket from the $3.8 billion reported in 2006 to $11.8 billion by 2011 (Olausson, 2007). The video game industry is expected to grow at an annual rate of 9.1%, or from a $31.6 billion in 2006 to $48.9 by 2011. Serious games are the new growth area. These games are reportedly not for entertainment purposes and are being developed by and for industries such as government, education, health, and business (Scanlon, 2007). Given these figures, the role of game design will have global implications for groups of people around the world. Therefore, design and development must meet the challenges of this technological revolution.

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