How to Combine Virtual and Reality in Archaeology Communication: A Brief Overview of Mixed Reality and “Its Surroundings”

How to Combine Virtual and Reality in Archaeology Communication: A Brief Overview of Mixed Reality and “Its Surroundings”

Caterina Paola Venditti, Paolo Mele
Copyright: © 2020 |Pages: 14
ISBN13: 9781799810599|ISBN10: 1799810593|ISBN13 Softcover: 9781799810605|EISBN13: 9781799810612
DOI: 10.4018/978-1-7998-1059-9.ch012
Cite Chapter Cite Chapter

MLA

Venditti, Caterina Paola, and Paolo Mele. "How to Combine Virtual and Reality in Archaeology Communication: A Brief Overview of Mixed Reality and “Its Surroundings”." Developing Effective Communication Skills in Archaeology, edited by Enrico Proietti, IGI Global, 2020, pp. 245-258. https://doi.org/10.4018/978-1-7998-1059-9.ch012

APA

Venditti, C. P. & Mele, P. (2020). How to Combine Virtual and Reality in Archaeology Communication: A Brief Overview of Mixed Reality and “Its Surroundings”. In E. Proietti (Ed.), Developing Effective Communication Skills in Archaeology (pp. 245-258). IGI Global. https://doi.org/10.4018/978-1-7998-1059-9.ch012

Chicago

Venditti, Caterina Paola, and Paolo Mele. "How to Combine Virtual and Reality in Archaeology Communication: A Brief Overview of Mixed Reality and “Its Surroundings”." In Developing Effective Communication Skills in Archaeology, edited by Enrico Proietti, 245-258. Hershey, PA: IGI Global, 2020. https://doi.org/10.4018/978-1-7998-1059-9.ch012

Export Reference

Mendeley
Favorite

Abstract

Within digital archaeology, an important part is centered on technologies that allow representing, or replaying, ancient environments. It is a field where scientific competences' contribution to contents makes a difference, and pedagogical repercussion are stimulating. Among the other reality technologies, the Mixed Reality, giving the possibility to experience in front of the users' eyes both static models of individual objects and entire landscapes, it is increasingly used in archaeological contexts as display technology, with different purposes such as educational, informative, or simply for entertainment. This chapter provides a high-level overview about possible orientations and uses of this technology in cultural heritage, also sketching its use in gaming within the role of gaming itself in smart communication of archaeological contents and issues.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.