Preservice Teachers Consider Game-Based Teaching and Learning

Preservice Teachers Consider Game-Based Teaching and Learning

Nancy B. Sardone
Copyright: © 2020 |Pages: 16
ISBN13: 9781799820154|ISBN10: 1799820157|ISBN13 Softcover: 9781799820161|EISBN13: 9781799820178
DOI: 10.4018/978-1-7998-2015-4.ch011
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MLA

Sardone, Nancy B. "Preservice Teachers Consider Game-Based Teaching and Learning." Global Perspectives on Gameful and Playful Teaching and Learning, edited by Matthew Farber, IGI Global, 2020, pp. 240-255. https://doi.org/10.4018/978-1-7998-2015-4.ch011

APA

Sardone, N. B. (2020). Preservice Teachers Consider Game-Based Teaching and Learning. In M. Farber (Ed.), Global Perspectives on Gameful and Playful Teaching and Learning (pp. 240-255). IGI Global. https://doi.org/10.4018/978-1-7998-2015-4.ch011

Chicago

Sardone, Nancy B. "Preservice Teachers Consider Game-Based Teaching and Learning." In Global Perspectives on Gameful and Playful Teaching and Learning, edited by Matthew Farber, 240-255. Hershey, PA: IGI Global, 2020. https://doi.org/10.4018/978-1-7998-2015-4.ch011

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Abstract

Gaming has become a core activity with children and more teachers are using games for teaching content than they did five years ago. Yet, teachers report that they learn about game titles, impact studies, and facilitation techniques through their own initiatives or from other teachers rather than from their teacher education program. This chapter reports on a combined curricular strategy built on game strategy research that asked teacher candidates (n= 125) to discuss news headlines about games, play educational games, review games, and game research, teach others how to play educational games, and construct games. Findings reveal that candidates saw value in using games in K-12 to teach content, were able to develop assessments based on game content at a novice level, and were able to construct games either alone or in small groups. Educators contemplating gaming as an instructional strategy may be interested in the espoused combination strategy to encourage game adoption in K-12 settings.

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