Artistic Biotechnology: A Design Thinking Platform for STEAM Praxis

Artistic Biotechnology: A Design Thinking Platform for STEAM Praxis

Krista Marie Stith, Rachel Louise Geesa
ISBN13: 9781799825173|ISBN10: 1799825175|ISBN13 Softcover: 9781799825180|EISBN13: 9781799825197
DOI: 10.4018/978-1-7998-2517-3.ch003
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MLA

Stith, Krista Marie, and Rachel Louise Geesa. "Artistic Biotechnology: A Design Thinking Platform for STEAM Praxis." Challenges and Opportunities for Transforming From STEM to STEAM Education, edited by Kelli Thomas and Douglas Huffman, IGI Global, 2020, pp. 51-74. https://doi.org/10.4018/978-1-7998-2517-3.ch003

APA

Stith, K. M. & Geesa, R. L. (2020). Artistic Biotechnology: A Design Thinking Platform for STEAM Praxis. In K. Thomas & D. Huffman (Eds.), Challenges and Opportunities for Transforming From STEM to STEAM Education (pp. 51-74). IGI Global. https://doi.org/10.4018/978-1-7998-2517-3.ch003

Chicago

Stith, Krista Marie, and Rachel Louise Geesa. "Artistic Biotechnology: A Design Thinking Platform for STEAM Praxis." In Challenges and Opportunities for Transforming From STEM to STEAM Education, edited by Kelli Thomas and Douglas Huffman, 51-74. Hershey, PA: IGI Global, 2020. https://doi.org/10.4018/978-1-7998-2517-3.ch003

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Abstract

Biotechnology, the use of organisms or parts of organisms as tools to support and innovate human wants or needs, plays an extensive role in our daily lives. However, biotechnology is minimally addressed in K-12 educational environments. An issue with the lack of biotechnology in curricula is that we, as end-users, are becoming increasingly defined and dependent on biotechnological innovations. We should be able to think critically and form educated decisions about our medical care, the food we eat, and the biotechnological products we do or do not use. The end-user's acceptance of biotechnological solutions to solve a human want or need also may hinge on the ability of the problem-solver to be artistically creative. This chapter introduces artistic biotechnology and provides three exemplars of K-12 classroom lessons anchored in the Design Thinking Model (DTM) with purposeful art integration. The DTM guides instructors and students through solving ill-defined problems for end-users with artistic biotechnological solutions.

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