Virtual Reality, 3D Recreations and 3D Printing in Social Sciences Education: Creating and Interacting With Virtual Worlds

Virtual Reality, 3D Recreations and 3D Printing in Social Sciences Education: Creating and Interacting With Virtual Worlds

Copyright: © 2020 |Pages: 29
ISBN13: 9781799828822|ISBN10: 1799828824|ISBN13 Softcover: 9781799828839|EISBN13: 9781799828846
DOI: 10.4018/978-1-7998-2882-2.ch004
Cite Chapter Cite Chapter

MLA

Emilio José Delgado-Algarra. "Virtual Reality, 3D Recreations and 3D Printing in Social Sciences Education: Creating and Interacting With Virtual Worlds." ICTs and Innovation for Didactics of Social Sciences, IGI Global, 2020, pp.102-130. https://doi.org/10.4018/978-1-7998-2882-2.ch004

APA

E. Delgado-Algarra (2020). Virtual Reality, 3D Recreations and 3D Printing in Social Sciences Education: Creating and Interacting With Virtual Worlds. IGI Global. https://doi.org/10.4018/978-1-7998-2882-2.ch004

Chicago

Emilio José Delgado-Algarra. "Virtual Reality, 3D Recreations and 3D Printing in Social Sciences Education: Creating and Interacting With Virtual Worlds." In ICTs and Innovation for Didactics of Social Sciences. Hershey, PA: IGI Global, 2020. https://doi.org/10.4018/978-1-7998-2882-2.ch004

Export Reference

Mendeley
Favorite

Abstract

Virtual reality is a technology for the relocation and interaction of users with a digital environment created by computers through an interface that recognizes actions carried out in the real world. It allows users a multimodal experience, making possible immersion in a digital world. On the other hand, 3D modeling is a process of design and representation of an object (3D model) in three dimensions with specialized software, a model that could become tangible through 3D printing. Virtual reality, 3D modeling, and 3D printing technologies, with appropriate teaching proposals and appropriate tools for process monitoring, offer students new ways of interacting with contents of social sciences, geography, and history. There are more resources for the management of classes with VR devices and specific VR applications for teaching. In general, virtual reality and 3D modeling/painting in class allows both interaction and several opportunities for learning adapted to the needs of students.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.