The Poetics of Videogames: The Logic of Sense and Meaning in the Videoludic Discourse

The Poetics of Videogames: The Logic of Sense and Meaning in the Videoludic Discourse

Luis Navarrete-Cardero
ISBN13: 9781799831198|ISBN10: 1799831191|ISBN13 Softcover: 9781799837244|EISBN13: 9781799831204
DOI: 10.4018/978-1-7998-3119-8.ch008
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MLA

Navarrete-Cardero, Luis. "The Poetics of Videogames: The Logic of Sense and Meaning in the Videoludic Discourse." Handbook of Research on Transmedia Storytelling, Audience Engagement, and Business Strategies, edited by Víctor Hernández-Santaolalla and Mónica Barrientos-Bueno, IGI Global, 2020, pp. 103-114. https://doi.org/10.4018/978-1-7998-3119-8.ch008

APA

Navarrete-Cardero, L. (2020). The Poetics of Videogames: The Logic of Sense and Meaning in the Videoludic Discourse. In V. Hernández-Santaolalla & M. Barrientos-Bueno (Eds.), Handbook of Research on Transmedia Storytelling, Audience Engagement, and Business Strategies (pp. 103-114). IGI Global. https://doi.org/10.4018/978-1-7998-3119-8.ch008

Chicago

Navarrete-Cardero, Luis. "The Poetics of Videogames: The Logic of Sense and Meaning in the Videoludic Discourse." In Handbook of Research on Transmedia Storytelling, Audience Engagement, and Business Strategies, edited by Víctor Hernández-Santaolalla and Mónica Barrientos-Bueno, 103-114. Hershey, PA: IGI Global, 2020. https://doi.org/10.4018/978-1-7998-3119-8.ch008

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Abstract

The poetic processes that underlie the production of narrative and literary works, film or television screenplays are adapted to transtextual and intertextual logic, which facilitates the transition of the text from its sense to its meaning. All narrative production generates its own sense in the act of linear reading by the reader and/or the spectator. However, the access to the sphere of meaning can only be found in the within the whole of the relationships that a given work maintains with other works that are absent. From this point of view, we propose to apply the logic of the poetics of sense and meaning to the realm of the videogame. Our goal is to prove that such a logic may exist. Yet, videogames have certain rules which regulate their lending and borrowing, thus a legal framework replaces a discursive influence.

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