Is Reality Enough for Us?: Ready Player One's Electronic Migrants Looking for New Identities in Cyberspace Age

Is Reality Enough for Us?: Ready Player One's Electronic Migrants Looking for New Identities in Cyberspace Age

Mikail Boz
ISBN13: 9781799832010|ISBN10: 1799832015|ISBN13 Softcover: 9781799832027|EISBN13: 9781799832034
DOI: 10.4018/978-1-7998-3201-0.ch004
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MLA

Boz, Mikail. "Is Reality Enough for Us?: Ready Player One's Electronic Migrants Looking for New Identities in Cyberspace Age." Handbook of Research on New Media Applications in Public Relations and Advertising, edited by Elif Esiyok, IGI Global, 2021, pp. 47-62. https://doi.org/10.4018/978-1-7998-3201-0.ch004

APA

Boz, M. (2021). Is Reality Enough for Us?: Ready Player One's Electronic Migrants Looking for New Identities in Cyberspace Age. In E. Esiyok (Ed.), Handbook of Research on New Media Applications in Public Relations and Advertising (pp. 47-62). IGI Global. https://doi.org/10.4018/978-1-7998-3201-0.ch004

Chicago

Boz, Mikail. "Is Reality Enough for Us?: Ready Player One's Electronic Migrants Looking for New Identities in Cyberspace Age." In Handbook of Research on New Media Applications in Public Relations and Advertising, edited by Elif Esiyok, 47-62. Hershey, PA: IGI Global, 2021. https://doi.org/10.4018/978-1-7998-3201-0.ch004

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Abstract

With the development of information technologies in the 20th century, a new type of space in which the social or individual life of the human being is exposed has emerged. More and more individuals are creating a representation of themselves through the avatars they have in these worlds, mostly designed as games. With the advancing technology, there is a possibility that people will be able to carry their entire existence to these spaces in the long run, and it is possible to see examples of this situation in the cinema texts. In Ready Player One, Steven Spielberg focuses on people trying to get rid of their realities and to exist in virtual worlds in a dystopic future. In this study, the related film will be subjected to qualitative content analysis within the framework of the concept of migration and representation to cyberspace. In this way, the migration of individuals to virtual worlds in an effort to get rid of their reality and the effects of this situation in social life as a phenomenon/possibility have been discussed through the film.

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