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Virtual Reality, Augmented Reality, and Mixed Reality in Education: A Brief Overview

Virtual Reality, Augmented Reality, and Mixed Reality in Education: A Brief Overview

Nicoletta Sala
ISBN13: 9781799849605|ISBN10: 1799849600|EISBN13: 9781799849612
DOI: 10.4018/978-1-7998-4960-5.ch003
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MLA

Sala, Nicoletta. "Virtual Reality, Augmented Reality, and Mixed Reality in Education: A Brief Overview." Current and Prospective Applications of Virtual Reality in Higher Education, edited by Dong Hwa Choi, et al., IGI Global, 2021, pp. 48-73. https://doi.org/10.4018/978-1-7998-4960-5.ch003

APA

Sala, N. (2021). Virtual Reality, Augmented Reality, and Mixed Reality in Education: A Brief Overview. In D. Choi, A. Dailey-Hebert, & J. Estes (Eds.), Current and Prospective Applications of Virtual Reality in Higher Education (pp. 48-73). IGI Global. https://doi.org/10.4018/978-1-7998-4960-5.ch003

Chicago

Sala, Nicoletta. "Virtual Reality, Augmented Reality, and Mixed Reality in Education: A Brief Overview." In Current and Prospective Applications of Virtual Reality in Higher Education, edited by Dong Hwa Choi, Amber Dailey-Hebert, and Judi Simmons Estes, 48-73. Hershey, PA: IGI Global, 2021. https://doi.org/10.4018/978-1-7998-4960-5.ch003

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Abstract

Virtual reality (VR), augmented reality (AR), and mixed reality (MR) are three different technologies developed in the last decades of the 20th century. They combine hardware and software solutions. They permit the creation of three-dimensional (3D) virtual worlds and virtual objects. This chapter describes how VR, MR, and AR technologies find positive application fields in educational environments. They support different learning styles, offering potential help in teaching and in learning paths.

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