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Role-Play in Virtual Reality: A Teaching Training Design Case Using OpenSimulator

Role-Play in Virtual Reality: A Teaching Training Design Case Using OpenSimulator

Zhaihuan Dai, Fengfeng Ke, Chih-Pu Dai, Mariya Pachman, Xin Yuan
ISBN13: 9781799850434|ISBN10: 1799850439|ISBN13 Softcover: 9781799854890|EISBN13: 9781799850441
DOI: 10.4018/978-1-7998-5043-4.ch007
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MLA

Dai, Zhaihuan, et al. "Role-Play in Virtual Reality: A Teaching Training Design Case Using OpenSimulator." Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education, edited by Gokce Akcayir and Carrie Demmans Epp, IGI Global, 2021, pp. 143-163. https://doi.org/10.4018/978-1-7998-5043-4.ch007

APA

Dai, Z., Ke, F., Dai, C., Pachman, M., & Yuan, X. (2021). Role-Play in Virtual Reality: A Teaching Training Design Case Using OpenSimulator. In G. Akcayir & C. Demmans Epp (Eds.), Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education (pp. 143-163). IGI Global. https://doi.org/10.4018/978-1-7998-5043-4.ch007

Chicago

Dai, Zhaihuan, et al. "Role-Play in Virtual Reality: A Teaching Training Design Case Using OpenSimulator." In Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education, edited by Gokce Akcayir and Carrie Demmans Epp, 143-163. Hershey, PA: IGI Global, 2021. https://doi.org/10.4018/978-1-7998-5043-4.ch007

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Abstract

The affordances of computer-based virtual reality (VR) make it a natural fit for role-play. Although role-play has been commonly used in VR-based learning environments, the discussion of design details and guidelines is limited. In this chapter, the authors present a design case and aim to share their experiences of designing role-play in OpenSimulator-supported VR during a three-year design project for providing teaching training to graduate teaching assistants in STEM disciplines. The design of role-play bridges the technical and pedagogical affordances of VR. The authors discuss the design details from several aspects, including the formulation of role-play, types of role-play, and implementation. The authors also report the success and constraints in implementing role-play. With this design case, the authors intent on sharing the knowledge about the design and practice of VR-based role-play.

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