Reference Hub1
Let's Play!: The Use of Educational Games as an Intervention Tool for Autism Spectrum Disorder

Let's Play!: The Use of Educational Games as an Intervention Tool for Autism Spectrum Disorder

Corrie L. Jackson, G. Tanner Jackson
ISBN13: 9781799870531|ISBN10: 1799870537|ISBN13 Softcover: 9781799870548|EISBN13: 9781799870555
DOI: 10.4018/978-1-7998-7053-1.ch015
Cite Chapter Cite Chapter

MLA

Jackson, Corrie L., and G. Tanner Jackson. "Let's Play!: The Use of Educational Games as an Intervention Tool for Autism Spectrum Disorder." Education and Technology Support for Children and Young Adults With ASD and Learning Disabilities, edited by Yefim Kats and Fabrizio Stasolla, IGI Global, 2021, pp. 294-314. https://doi.org/10.4018/978-1-7998-7053-1.ch015

APA

Jackson, C. L. & Jackson, G. T. (2021). Let's Play!: The Use of Educational Games as an Intervention Tool for Autism Spectrum Disorder. In Y. Kats & F. Stasolla (Eds.), Education and Technology Support for Children and Young Adults With ASD and Learning Disabilities (pp. 294-314). IGI Global. https://doi.org/10.4018/978-1-7998-7053-1.ch015

Chicago

Jackson, Corrie L., and G. Tanner Jackson. "Let's Play!: The Use of Educational Games as an Intervention Tool for Autism Spectrum Disorder." In Education and Technology Support for Children and Young Adults With ASD and Learning Disabilities, edited by Yefim Kats and Fabrizio Stasolla, 294-314. Hershey, PA: IGI Global, 2021. https://doi.org/10.4018/978-1-7998-7053-1.ch015

Export Reference

Mendeley
Favorite

Abstract

The purpose of this chapter is to summarize the potential and current use of digital educational games as an intervention tool for autism spectrum disorder (ASD). It provides an overview of educational games, as well as the potential benefits of using educational games as an intervention tool. Second, this chapter reviews a selection of digital educational games designed for addressing targeted skill areas applicable to ASD, including social interaction and communication skills, facial and emotion recognition skills, and adaptive behavior. Supporting research related to educational games is reviewed. This chapter concludes with recommendations for the future of designing and evaluating educational games as an intervention tool for ASD.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.