Reference Hub4
MIDI-AM Model to Identify a Methodology for the Creation of Innovative Educational Digital Games: A Proposed Serious Game Methodology Based on University Research Experiences

MIDI-AM Model to Identify a Methodology for the Creation of Innovative Educational Digital Games: A Proposed Serious Game Methodology Based on University Research Experiences

Nayeth Idalid Solorzano Alcivar, Elizabeth Stefania Elizalde Rios, Diego Alejandro Carrera Gallego, Da Hee Park Kim, Lissenia Isabel Sornoza Quijije
ISBN13: 9781799849308|ISBN10: 1799849309|ISBN13 Softcover: 9781799853251|EISBN13: 9781799849315
DOI: 10.4018/978-1-7998-4930-8.ch009
Cite Chapter Cite Chapter

MLA

Solorzano Alcivar, Nayeth Idalid, et al. "MIDI-AM Model to Identify a Methodology for the Creation of Innovative Educational Digital Games: A Proposed Serious Game Methodology Based on University Research Experiences." Improving University Reputation Through Academic Digital Branding, edited by Ariana Daniela Del Pino and Nuria Lloret Romero, IGI Global, 2021, pp. 133-167. https://doi.org/10.4018/978-1-7998-4930-8.ch009

APA

Solorzano Alcivar, N. I., Elizalde Rios, E. S., Carrera Gallego, D. A., Park Kim, D. H., & Sornoza Quijije, L. I. (2021). MIDI-AM Model to Identify a Methodology for the Creation of Innovative Educational Digital Games: A Proposed Serious Game Methodology Based on University Research Experiences. In A. Del Pino & N. Lloret Romero (Eds.), Improving University Reputation Through Academic Digital Branding (pp. 133-167). IGI Global. https://doi.org/10.4018/978-1-7998-4930-8.ch009

Chicago

Solorzano Alcivar, Nayeth Idalid, et al. "MIDI-AM Model to Identify a Methodology for the Creation of Innovative Educational Digital Games: A Proposed Serious Game Methodology Based on University Research Experiences." In Improving University Reputation Through Academic Digital Branding, edited by Ariana Daniela Del Pino and Nuria Lloret Romero, 133-167. Hershey, PA: IGI Global, 2021. https://doi.org/10.4018/978-1-7998-4930-8.ch009

Export Reference

Mendeley
Favorite

Abstract

Educational game applications' production considers technical, pedagogical, and aesthetic resources guided by the type of device used, interfaces, and themes. In addition, it considers users' tastes and preferences, trends in society, and the environment. However, no evidence in the recent literature allows developers to identify entire patterns or structures in serious games production. This chapter analyzes university experiences and research related to the design, development, and use of ludic games application for mobile devices' MIDI-AM model series games as tested in local environments. These games are aimed at children in their first years of primary school education. The MIDI-AM model is proposed as a methodology that considers a technical and aesthetic platform to guide serious game applications' production and monitoring. These are suggested as supporting tools for the traditional teaching-learning process.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.