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Eleven Eleven VR: Virtual Reality, Digital Narrative, and Interaction

Eleven Eleven VR: Virtual Reality, Digital Narrative, and Interaction

Servet Can Dönmez, Ceren Yegen
Copyright: © 2021 |Pages: 14
ISBN13: 9781799849032|ISBN10: 1799849031|EISBN13: 9781799849049
DOI: 10.4018/978-1-7998-4903-2.ch016
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MLA

Dönmez, Servet Can, and Ceren Yegen. "Eleven Eleven VR: Virtual Reality, Digital Narrative, and Interaction." Handbook of Research on Narrative Interactions, edited by Recep Yilmaz, IGI Global, 2021, pp. 292-305. https://doi.org/10.4018/978-1-7998-4903-2.ch016

APA

Dönmez, S. C. & Yegen, C. (2021). Eleven Eleven VR: Virtual Reality, Digital Narrative, and Interaction. In R. Yilmaz (Ed.), Handbook of Research on Narrative Interactions (pp. 292-305). IGI Global. https://doi.org/10.4018/978-1-7998-4903-2.ch016

Chicago

Dönmez, Servet Can, and Ceren Yegen. "Eleven Eleven VR: Virtual Reality, Digital Narrative, and Interaction." In Handbook of Research on Narrative Interactions, edited by Recep Yilmaz, 292-305. Hershey, PA: IGI Global, 2021. https://doi.org/10.4018/978-1-7998-4903-2.ch016

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Abstract

Stories and events that are not worth telling or do not have access to the necessary media cannot even get lost from the dusty pages of history because they cannot enter those pages at all. Historical records became the books with the invention of the printing press, and in time, the term “dusty pages” was used as the approach made on these books. Nowadays, these dusty pages are replaced by obsolete codes or graphics. Today, the narrative and the story, which has become completely digital, have different means of expression. “Virtual reality” narratives, which is one of the new generation tools used by digital storytelling, have become more common. The virtual reality content that transforms the codes and forms of the traditional narrative with its own means and approach brings the narrator to an interactive dimension by positioning the viewer/listener as “user” in this context. Thus, in this study, through the example of “Eleven Eleven VR” game, a hermeneutic approach to virtual reality technology as a digital storytelling tool, will be performed.

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