The Legal Validity of E-Sports as a Sport

The Legal Validity of E-Sports as a Sport

Reyhan Mir
ISBN13: 9781799877073|ISBN10: 1799877078|EISBN13: 9781799877523
DOI: 10.4018/978-1-7998-7707-3.ch029
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MLA

Mir, Reyhan. "The Legal Validity of E-Sports as a Sport." Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports, edited by Information Resources Management Association, IGI Global, 2021, pp. 517-533. https://doi.org/10.4018/978-1-7998-7707-3.ch029

APA

Mir, R. (2021). The Legal Validity of E-Sports as a Sport. In I. Management Association (Ed.), Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports (pp. 517-533). IGI Global. https://doi.org/10.4018/978-1-7998-7707-3.ch029

Chicago

Mir, Reyhan. "The Legal Validity of E-Sports as a Sport." In Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports, edited by Information Resources Management Association, 517-533. Hershey, PA: IGI Global, 2021. https://doi.org/10.4018/978-1-7998-7707-3.ch029

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Abstract

The chapter aims to investigate the e-sports phenomenon and analyze its legal relevance and validity with the traditional sports world. The chapter looks to provide the current framework of the e-sports field and its potential to be a sport, followed by the legal challenges it faces towards being possibly recognized as one. The second segment of this chapter additionally looks into the regulations currently in place as well as analyzes the minimum changes required in order to ensure the growth of this field. The chapter eventually concludes by analyzing the possible future for the field and suggestions to help facilitate its development.

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