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The Educational Value of the Escape Room in Virtual Environments

The Educational Value of the Escape Room in Virtual Environments

Michelangelo Tricarico
ISBN13: 9781799876380|ISBN10: 1799876381|EISBN13: 9781799876397
DOI: 10.4018/978-1-7998-7638-0.ch015
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MLA

Tricarico, Michelangelo. "The Educational Value of the Escape Room in Virtual Environments." Handbook of Research on Teaching With Virtual Environments and AI, edited by Gianni Panconesi and Maria Guida, IGI Global, 2021, pp. 341-372. https://doi.org/10.4018/978-1-7998-7638-0.ch015

APA

Tricarico, M. (2021). The Educational Value of the Escape Room in Virtual Environments. In G. Panconesi & M. Guida (Eds.), Handbook of Research on Teaching With Virtual Environments and AI (pp. 341-372). IGI Global. https://doi.org/10.4018/978-1-7998-7638-0.ch015

Chicago

Tricarico, Michelangelo. "The Educational Value of the Escape Room in Virtual Environments." In Handbook of Research on Teaching With Virtual Environments and AI, edited by Gianni Panconesi and Maria Guida, 341-372. Hershey, PA: IGI Global, 2021. https://doi.org/10.4018/978-1-7998-7638-0.ch015

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Abstract

This chapter will report the experiences and skills gained during the “Escape Room at Edu3D” project developed within the Craft World virtual world, by the Edu3D open source learning community, which has long been dedicated to teaching innovation in the environment virtual, thanks to the collaboration of experts, technicians, and volunteer teachers passionate about digital architecture. The developed project has led to a review of the escape rooms, which we are normally used to associating with role-playing games in which competitors are locked in themed rooms and must try to go out collecting clues and solving puzzles, puzzles, codes, and riddles, giving them a teaching key.

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