Developing Augmented Reality Multi-Platform Mobile Applications

Developing Augmented Reality Multi-Platform Mobile Applications

Susana Isabel Herrera, Paola Daniela Budan, Federico Rosenzvaig, Pablo Javier Najar Ruiz, María Inés Morales, Marilena del Valle Maldonado, Carlos Antonio Sánchez
ISBN13: 9781799870104|ISBN10: 1799870103|ISBN13 Softcover: 9781799870111|EISBN13: 9781799870128
DOI: 10.4018/978-1-7998-7010-4.ch016
Cite Chapter Cite Chapter

MLA

Herrera, Susana Isabel, et al. "Developing Augmented Reality Multi-Platform Mobile Applications." Handbook of Research on Software Quality Innovation in Interactive Systems, edited by Francisco Vicente Cipolla-Ficarra, IGI Global, 2021, pp. 371-390. https://doi.org/10.4018/978-1-7998-7010-4.ch016

APA

Herrera, S. I., Budan, P. D., Rosenzvaig, F., Ruiz, P. J., Morales, M. I., Maldonado, M. D., & Sánchez, C. A. (2021). Developing Augmented Reality Multi-Platform Mobile Applications. In F. Cipolla-Ficarra (Ed.), Handbook of Research on Software Quality Innovation in Interactive Systems (pp. 371-390). IGI Global. https://doi.org/10.4018/978-1-7998-7010-4.ch016

Chicago

Herrera, Susana Isabel, et al. "Developing Augmented Reality Multi-Platform Mobile Applications." In Handbook of Research on Software Quality Innovation in Interactive Systems, edited by Francisco Vicente Cipolla-Ficarra, 371-390. Hershey, PA: IGI Global, 2021. https://doi.org/10.4018/978-1-7998-7010-4.ch016

Export Reference

Mendeley
Favorite

Abstract

This chapter presents advances in the software engineering field related to the efficient development of multi-platform mobile applications that require access to the device hardware for 3D marker-based augmented reality functions. After presenting the theoretical background that supports the proposed solutions, the complex problem of the development of AR multi-platform mobile applications is introduced. The problem about how to choose a framework for developing multi-platform applications is described, and a general model for developing mobile applications with AR is proposed. The advances were applied to the field of m-learning. A linear algebra educational practice was designed using MADE-mlearn, and an augmented reality mobile app called AlgeRA was developed using MobileRA methodology. The instantiation of the general model for the development of AlgeRA is reported. It includes the development environment, the programming libraries (to manage 3D objects repositories, patterns readers, rendering of images) and the 3D model.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.