Rapid Play Digital Games for Emergency Management Instruction

Rapid Play Digital Games for Emergency Management Instruction

Robert M. Seater
ISBN13: 9781799840879|ISBN10: 1799840875|EISBN13: 9781799840886
DOI: 10.4018/978-1-7998-4087-9.ch004
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MLA

Seater, Robert M. "Rapid Play Digital Games for Emergency Management Instruction." Simulation and Game-Based Learning in Emergency and Disaster Management, edited by Nicole K. Drumhiller, et al., IGI Global, 2021, pp. 63-95. https://doi.org/10.4018/978-1-7998-4087-9.ch004

APA

Seater, R. M. (2021). Rapid Play Digital Games for Emergency Management Instruction. In N. Drumhiller, T. Wilkin, & K. Srba (Eds.), Simulation and Game-Based Learning in Emergency and Disaster Management (pp. 63-95). IGI Global. https://doi.org/10.4018/978-1-7998-4087-9.ch004

Chicago

Seater, Robert M. "Rapid Play Digital Games for Emergency Management Instruction." In Simulation and Game-Based Learning in Emergency and Disaster Management, edited by Nicole K. Drumhiller, Terri L. Wilkin, and Karen V. Srba, 63-95. Hershey, PA: IGI Global, 2021. https://doi.org/10.4018/978-1-7998-4087-9.ch004

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Abstract

Rapid play digital games—games playable in minutes and therefore amenable to repetition and iteration—can be an effective tool for instruction when properly developed and employed. If improperly developed, they can also hide good lessons amongst irrelevant complexities or, worse, implicitly reinforce incorrect lessons. This chapter describes eight broadly applicable techniques and five specialized templates for avoiding common pitfalls. It demonstrates those methods on a simple example serving as an amalgam of such games the author's research lab has created for government agencies.

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