Online Simulations and Gamification: A Case Study Across an Emergency and Disaster Management Program

Online Simulations and Gamification: A Case Study Across an Emergency and Disaster Management Program

ISBN13: 9781799840879|ISBN10: 1799840875|ISBN13 Softcover: 9781799854074|EISBN13: 9781799840886
DOI: 10.4018/978-1-7998-4087-9.ch009
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MLA

Wilkin, Terri L. "Online Simulations and Gamification: A Case Study Across an Emergency and Disaster Management Program." Simulation and Game-Based Learning in Emergency and Disaster Management, edited by Nicole K. Drumhiller, et al., IGI Global, 2021, pp. 237-261. https://doi.org/10.4018/978-1-7998-4087-9.ch009

APA

Wilkin, T. L. (2021). Online Simulations and Gamification: A Case Study Across an Emergency and Disaster Management Program. In N. Drumhiller, T. Wilkin, & K. Srba (Eds.), Simulation and Game-Based Learning in Emergency and Disaster Management (pp. 237-261). IGI Global. https://doi.org/10.4018/978-1-7998-4087-9.ch009

Chicago

Wilkin, Terri L. "Online Simulations and Gamification: A Case Study Across an Emergency and Disaster Management Program." In Simulation and Game-Based Learning in Emergency and Disaster Management, edited by Nicole K. Drumhiller, Terri L. Wilkin, and Karen V. Srba, 237-261. Hershey, PA: IGI Global, 2021. https://doi.org/10.4018/978-1-7998-4087-9.ch009

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Abstract

Higher education has seen a dramatic increase in the number of courses and programs offered in an online environment over the past two decades. As most online educational courses are asynchronous in nature, ensuring that applied learning happens in scenarios that replicate real-life events is of utmost importance especially in certain disciplines such as emergency and disaster management. With the advent of newer and advanced technologies, online gamifications and simulations offer a learning method that requires the students to use decision-making, problem solving, and critical thinking skills in a fictional scenario that imitates events that individuals in the particular career field will experience. This chapter is an examination of the use of gamifications and simulations in online higher education highlighting a holistic approach to gaming and simulations designed and implemented across an undergraduate emergency and disaster program.

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