Educational Games Design: How to Create Adaptive, Engaging, and Fun Learning Experiences

Educational Games Design: How to Create Adaptive, Engaging, and Fun Learning Experiences

Nabila Hamdaoui, Mohammed Khalidi Idrissi, Samir Bennani
ISBN13: 9781668437100|ISBN10: 1668437104|EISBN13: 9781668437117
DOI: 10.4018/978-1-6684-3710-0.ch014
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MLA

Hamdaoui, Nabila, et al. "Educational Games Design: How to Create Adaptive, Engaging, and Fun Learning Experiences." Research Anthology on Developments in Gamification and Game-Based Learning, edited by Information Resources Management Association, IGI Global, 2022, pp. 289-320. https://doi.org/10.4018/978-1-6684-3710-0.ch014

APA

Hamdaoui, N., Idrissi, M. K., & Bennani, S. (2022). Educational Games Design: How to Create Adaptive, Engaging, and Fun Learning Experiences. In I. Management Association (Ed.), Research Anthology on Developments in Gamification and Game-Based Learning (pp. 289-320). IGI Global. https://doi.org/10.4018/978-1-6684-3710-0.ch014

Chicago

Hamdaoui, Nabila, Mohammed Khalidi Idrissi, and Samir Bennani. "Educational Games Design: How to Create Adaptive, Engaging, and Fun Learning Experiences." In Research Anthology on Developments in Gamification and Game-Based Learning, edited by Information Resources Management Association, 289-320. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-6684-3710-0.ch014

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Abstract

Video games are widely and increasingly adopted in the educational field thanks to their inherent engaging, immersive, and adaptive capacities. Yet, one of the greatest problematic in educational games design remains how to create ludic and adaptive experiences without going astray from the targeted learning objectives. In creating adaptive educational games, modeling the learner/player is a prerequisite. This chapter highlights the importance of educational standards in learning content design and proposes an adaptive mechanism “AMEG” based on IMS learning design and artificial intelligence that model learners using game metrics and adapt the gameplay as well as the learning content. As a practical experimentation of the mechanism, MathQuests, an educational game that helps in teaching mathematical operations for first year middle school students was created.

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