Digital Games for Peace Education

Digital Games for Peace Education

Levent Durdu
ISBN13: 9781668437100|ISBN10: 1668437104|EISBN13: 9781668437117
DOI: 10.4018/978-1-6684-3710-0.ch062
Cite Chapter Cite Chapter

MLA

Durdu, Levent. "Digital Games for Peace Education." Research Anthology on Developments in Gamification and Game-Based Learning, edited by Information Resources Management Association, IGI Global, 2022, pp. 1300-1323. https://doi.org/10.4018/978-1-6684-3710-0.ch062

APA

Durdu, L. (2022). Digital Games for Peace Education. In I. Management Association (Ed.), Research Anthology on Developments in Gamification and Game-Based Learning (pp. 1300-1323). IGI Global. https://doi.org/10.4018/978-1-6684-3710-0.ch062

Chicago

Durdu, Levent. "Digital Games for Peace Education." In Research Anthology on Developments in Gamification and Game-Based Learning, edited by Information Resources Management Association, 1300-1323. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-6684-3710-0.ch062

Export Reference

Mendeley
Favorite

Abstract

Interactive, communicative, and participatory activities contribute to the effectiveness of peace education. The use of games in educational settings is expressed as educational games. From the Oregon Trail to today's highly interactive games, many games have been used to support learning in many subjects. To state it specifically about peace education, the history of digital games for peace education started with My City (1995), supported by UNICEF, continued with games aiming different learning subjects, such as Escape from Woomera (2003), Ayiti (2006), PeaceMaker (2007), Hush (2007) and This War of Mine (2014). The most important contribution of these games in terms of peace education is that individuals gain empathy and perspective. These gains at cognitive and affective domains will contribute to individuals to be more successful in conflict resolution. The games introduced in this chapter are detailed with their pros and cons within the scope of peace education. The researches based on these games are included, and the critical findings of these studies are discussed.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.