MLA
Jain, Sunitha Abhay, et al. "Game-Based Learning in Higher Education: An Effective Pedagogical Tool for Enhanced Competency Building." Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, edited by Carol-Ann Lane, IGI Global, 2022, pp. 138-163. https://doi.org/10.4018/978-1-7998-7271-9.ch008
APA
Jain, S. A., Hussaini, N., John, S., Alexander, D., & Sarkar, B. (2022). Game-Based Learning in Higher Education: An Effective Pedagogical Tool for Enhanced Competency Building. In C. Lane (Ed.), Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning (pp. 138-163). IGI Global. https://doi.org/10.4018/978-1-7998-7271-9.ch008
Chicago
Jain, Sunitha Abhay, et al. "Game-Based Learning in Higher Education: An Effective Pedagogical Tool for Enhanced Competency Building." In Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, edited by Carol-Ann Lane, 138-163. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-7998-7271-9.ch008
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