MLA
Gouveia, Patrícia, et al. "Interactive Multimedia Experiences in Higher Education: Gaming, Augment and Virtual Reality, and Research." Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, edited by Carol-Ann Lane, IGI Global, 2022, pp. 180-193. https://doi.org/10.4018/978-1-7998-7271-9.ch010
APA
Gouveia, P., Lima, L., & Unterholzner, A. (2022). Interactive Multimedia Experiences in Higher Education: Gaming, Augment and Virtual Reality, and Research. In C. Lane (Ed.), Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning (pp. 180-193). IGI Global. https://doi.org/10.4018/978-1-7998-7271-9.ch010
Chicago
Gouveia, Patrícia, Luciana Lima, and Anna Unterholzner. "Interactive Multimedia Experiences in Higher Education: Gaming, Augment and Virtual Reality, and Research." In Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, edited by Carol-Ann Lane, 180-193. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-7998-7271-9.ch010
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