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Discrete Primary Education Curriculum in Bangladesh: Implications of Gamification for Quality Education

Discrete Primary Education Curriculum in Bangladesh: Implications of Gamification for Quality Education

Md Jahangir Alam, Sheikh Rashid Bin Islam, Keiichi Ogawa
ISBN13: 9781799872719|ISBN10: 1799872718|ISBN13 Softcover: 9781799872726|EISBN13: 9781799872733
DOI: 10.4018/978-1-7998-7271-9.ch036
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MLA

Alam, Md Jahangir, et al. "Discrete Primary Education Curriculum in Bangladesh: Implications of Gamification for Quality Education." Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, edited by Carol-Ann Lane, IGI Global, 2022, pp. 716-730. https://doi.org/10.4018/978-1-7998-7271-9.ch036

APA

Alam, M. J., Islam, S. R., & Ogawa, K. (2022). Discrete Primary Education Curriculum in Bangladesh: Implications of Gamification for Quality Education. In C. Lane (Ed.), Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning (pp. 716-730). IGI Global. https://doi.org/10.4018/978-1-7998-7271-9.ch036

Chicago

Alam, Md Jahangir, Sheikh Rashid Bin Islam, and Keiichi Ogawa. "Discrete Primary Education Curriculum in Bangladesh: Implications of Gamification for Quality Education." In Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning, edited by Carol-Ann Lane, 716-730. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-7998-7271-9.ch036

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Abstract

The curriculum is an essential and integral part of the education system for lifelong learning and better children's outcomes. The sum of experience throughout their schooling journey can be defined as an educational curriculum expressed in a much broader sense. The school's type of school, study materials used, teaching methods, available school facilities, and the qualifications of schoolteachers provided at the end of primary schooling often diverge with different educational curricula due to the government policy dilemma. There is no unified primary education curriculum in Bangladesh's case. More than three mainstream educational curricula can be founded, each with its own unique set of traits, benefits, and shortcomings. This chapter explores what factors affect a school's choice, which is linked with the educational curriculum being offered, and how it affects the student's quality of education. This chapter also explores gamification theory's implementation to ensure quality primary education in Bangladesh.

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