Gamification and Escape Rooms for Learning: A Practical Proposal for Primary Education

Gamification and Escape Rooms for Learning: A Practical Proposal for Primary Education

María Elena Parra-González, Beatriz Parra Díez, Adrián Segura-Robles
ISBN13: 9781799886457|ISBN10: 179988645X|ISBN13 Softcover: 9781799886464|EISBN13: 9781799886471
DOI: 10.4018/978-1-7998-8645-7.ch015
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MLA

Parra-González, María Elena, et al. "Gamification and Escape Rooms for Learning: A Practical Proposal for Primary Education." Handbook of Research on Using Disruptive Methodologies and Game-Based Learning to Foster Transversal Skills, edited by Irene Rivera-Trigueros, et al., IGI Global, 2022, pp. 303-322. https://doi.org/10.4018/978-1-7998-8645-7.ch015

APA

Parra-González, M. E., Díez, B. P., & Segura-Robles, A. (2022). Gamification and Escape Rooms for Learning: A Practical Proposal for Primary Education. In I. Rivera-Trigueros, A. López-Alcarria, D. Ruiz-Padillo, M. Olvera-Lobo, & J. Gutiérrez-Pérez (Eds.), Handbook of Research on Using Disruptive Methodologies and Game-Based Learning to Foster Transversal Skills (pp. 303-322). IGI Global. https://doi.org/10.4018/978-1-7998-8645-7.ch015

Chicago

Parra-González, María Elena, Beatriz Parra Díez, and Adrián Segura-Robles. "Gamification and Escape Rooms for Learning: A Practical Proposal for Primary Education." In Handbook of Research on Using Disruptive Methodologies and Game-Based Learning to Foster Transversal Skills, edited by Irene Rivera-Trigueros, et al., 303-322. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-7998-8645-7.ch015

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Abstract

Historically, the most widely used methodologies in teaching have been passive ones, where the teacher was limited only to transmitting knowledge to the students, that is, it was a mere passage of information from the teacher to the student. Gamification has been one of the educational methodologies with more relevance in recent years. Relating the use of gamification with problem-based learning, the use of escape room in education arises. In this sense, the escape room emerges as a fundamental tool at the service of teachers, for teaching, and of students for learning. Blunt spears are an emerging and novel tactic that has been shown to favor attitudes and student learning in different areas of knowledge and educational levels. Given its importance, an intervention in primary education is proposed whose main axis is the escape room.

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