MLA
Neto, Victor, et al. "Applying Gamification Strategies to Create Training in Lean Methodologies: A Practical Case." Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations, edited by Oscar Bernardes, et al., IGI Global, 2022, pp. 293-313. https://doi.org/10.4018/978-1-7998-9223-6.ch014
APA
Neto, V., Bessa, H., & Ferreira de Mascarenhas, R. (2022). Applying Gamification Strategies to Create Training in Lean Methodologies: A Practical Case. In O. Bernardes, V. Amorim, & A. Moreira (Eds.), Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations (pp. 293-313). IGI Global. https://doi.org/10.4018/978-1-7998-9223-6.ch014
Chicago
Neto, Victor, Henrique Bessa, and Ricardo Ferreira de Mascarenhas. "Applying Gamification Strategies to Create Training in Lean Methodologies: A Practical Case." In Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations, edited by Oscar Bernardes, Vanessa Amorim, and António Carrizo Moreira, 293-313. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-7998-9223-6.ch014
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