Introducing Serious Games as a Master Course in Information Security Management Programs: Moving Towards Socio-Technical Incident Response Learning

Introducing Serious Games as a Master Course in Information Security Management Programs: Moving Towards Socio-Technical Incident Response Learning

Grethe Østby, Stewart James Kowalski
ISBN13: 9781799892236|ISBN10: 1799892239|ISBN13 Softcover: 9781799892243|EISBN13: 9781799892250
DOI: 10.4018/978-1-7998-9223-6.ch023
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MLA

Østby, Grethe, and Stewart James Kowalski. "Introducing Serious Games as a Master Course in Information Security Management Programs: Moving Towards Socio-Technical Incident Response Learning." Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations, edited by Oscar Bernardes, et al., IGI Global, 2022, pp. 483-506. https://doi.org/10.4018/978-1-7998-9223-6.ch023

APA

Østby, G. & Kowalski, S. J. (2022). Introducing Serious Games as a Master Course in Information Security Management Programs: Moving Towards Socio-Technical Incident Response Learning. In O. Bernardes, V. Amorim, & A. Moreira (Eds.), Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations (pp. 483-506). IGI Global. https://doi.org/10.4018/978-1-7998-9223-6.ch023

Chicago

Østby, Grethe, and Stewart James Kowalski. "Introducing Serious Games as a Master Course in Information Security Management Programs: Moving Towards Socio-Technical Incident Response Learning." In Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations, edited by Oscar Bernardes, Vanessa Amorim, and António Carrizo Moreira, 483-506. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-7998-9223-6.ch023

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Abstract

In this chapter, the authors outline their process for introducing serious games as a course in an Information Security Master Course Program at the Norwegian University of Science and Technology. The process is built on the author's experiences from both participating, coaching, judging, and even arranging serious games and cyber security challenges. With the lack of cultural recipes (or shared experiences) in information and cyber security from previous generations, these recipes must be learned in other environments. Given the efficiency of using exercises for incident response training, the authors suggest that information and cyber security incident response can be learned efficiently through serious games as one type of exercise. The authors suggest that serious games give relevant learning experiences from both developing them and participating in them, and they suggest these learning experiences as part of the course, in addition to necessary instructions.

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