Development of a Game Communities of Inquiry Scale (GCoIS)

Development of a Game Communities of Inquiry Scale (GCoIS)

Ilker Soyturk, Enrico Gandolfi, Richard E. Ferdig
ISBN13: 9781668445150|ISBN10: 1668445158|EISBN13: 9781668445167
DOI: 10.4018/978-1-6684-4515-0.ch004
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MLA

Soyturk, Ilker, et al. "Development of a Game Communities of Inquiry Scale (GCoIS)." Research Anthology on Fandoms, Online Social Communities, and Pop Culture, edited by Information Resources Management Association, IGI Global, 2022, pp. 52-69. https://doi.org/10.4018/978-1-6684-4515-0.ch004

APA

Soyturk, I., Gandolfi, E., & Ferdig, R. E. (2022). Development of a Game Communities of Inquiry Scale (GCoIS). In I. Management Association (Ed.), Research Anthology on Fandoms, Online Social Communities, and Pop Culture (pp. 52-69). IGI Global. https://doi.org/10.4018/978-1-6684-4515-0.ch004

Chicago

Soyturk, Ilker, Enrico Gandolfi, and Richard E. Ferdig. "Development of a Game Communities of Inquiry Scale (GCoIS)." In Research Anthology on Fandoms, Online Social Communities, and Pop Culture, edited by Information Resources Management Association, 52-69. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-6684-4515-0.ch004

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Abstract

This article introduces a new instrument called the game communities of inquiry scale (GCoIS). It was inspired by the community of inquiry framework and its related questionnaires. The purpose of the scale is to explore game communities from an educational perspective. It was validated with 1,275 players inhabiting digital outlets like Twitch.tv, Reddit, and Discord. Exploratory and confirmatory factor analyses were completed, leading to a final scale composed of 14 items subdivided in three subscales: 1) community attractiveness, 2) community receptiveness, and 3) community cognition. The paper describes the development and testing of the instrument. It concludes with implications for scholars and practitioners who can employ this instrument for understanding game communities and their traits.

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